How motion reveals intention: Categorizing social interactions (1999)

Abstract

Chapter: Provides a basis for the concept of social rationality by finding simple motion cues and fast and frugal cue integration mechanisms that humans and other animals may use to interact effectively with each other. The authors developed an experimental method with a goal to identify both objective motion cues and simple heuristics that can process them to infer animate intentions. Ecologically representative examples of the 6 most typical animate motion patterns were gathered by having Ss play interactive computer games that required them to pursue, evade, fight, court, be courted, or play with each other. The Ss controlled on-screen bugs with realistic motion physics using a mouse. The resulting motion patterns were recorded and presented to another set of Ss, who tried to infer what the bugs were trying to do to each other. A set of 7 cues were proposed and according to the authors, these cues appear sufficient to capture the major regularities of motion in the 6 intentional categories investigated. ((c) 2000 APA/PsycINFO, all rights reserved):

Bibliographic entry

Blythe, P. W., Todd, P. M., & Miller, G. F. (1999). How motion reveals intention: Categorizing social interactions. In G. Gigerenzer, P. M. Todd, & the ABC Research Group., Simple heuristics that make us smart (pp. 257-285). New York: Oxford University Press.

Miscellaneous

Publication year 1999
Document type: In book
Publication status: Published
External URL:
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Keywords:

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